Until the arrival of a landmark title from Sierra, a title that would change the face of the FPS forever. Games like Unreal, Quake II, and Turok were among the most popular FPS titles around, and action was very much the focus. Back then, gamers were more than happy with wave after wave of foes that were obliged to throw themselves in front of their sights, and the idea of a worthwhile narrative wasn’t considered all that essential. 1998 was a much simpler time in the world of gaming, especially that of the FPS.
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